Trilogy
A downloadable game
Trilogy is a tabletop RPG designed for epic fantasy campaigns. Build your world at the table, create characters to explore it and let the adventure commence.
Trilogy is designed specifically for players who want to discover their world in play rather than having to consult settings guides and books of existing lore. A world that lives and grows around you, shared by everyone at the table.
- Worldbuilding built into the game
During the first session of your game you will build the world together at the table. - Characters play their role in the story
Instead of a traditional RPG character class you have a narrative arc that helps guide your character and provides their special abilities. - A game for epic fantasy campaigns
Trilogy is designed to let you play out longer campaigns as your characters grow and move between arcs. - Simple, familiar, dice system
Built on the widely-used Powered by the Apocalypse system, you only need a couple of six-sided dice to play Trilogy. - Clear divisions between in and out-of-character play
Trilogy is designed for both “writers room” and in character play – how you choose to balance those is entirely down to what you enjoy as a group. - GM Support
Trilogy is packed with examples and advice for running the game. Even if it takes some time to put a group together, the ideas in the book will be useful for any other games you play.
Downloads
- Trilogy
A 385 page PDF, readable and cleanly laid out - Playbooks and Printouts
(free download)
The core moves, playbooks, and GM cheatsheets are available to download below.
Game Contents
Trilogy consists of the following sections:
The Appendices constitute a system for creating your world at the table - these are designed for collaborative worldbuilding, but you can also use them as a guide to adapt an existing setting.
The Characters section includes the common moves all characters can do, the 21 character arcs that act as playbooks, and sections on equipment and the vehicle and mount playbooks.
The Game Process section documents the process of play in sessions and scenes.
The final section Running The Game guides you through the game from the GM's perspective, helping you to create maximum adventure for minimum homework. It also guides you through creating custom moves and arcs so you can extend the game if you are so inclined.
Trilogy includes an epistolatory worldbuilding game as an epilogue, in which you play as horrible academics searching for wildlife. This can be used as a fun way to build your world out further and introduce mysterious and dangerous new creatures.
Character arcs
Character arcs are Trilogy's solution to the challenge of creating playbooks that can operate in the world you create regardless of setting. Instead of playing a traditional class, your characters have a narrative arc that represents their role in the story. Some of these (such as the Fighter, the Magus, and the Healer) look very like traditional character classes, others (the Defeated, the Volunteer, the Mentor) are quite different. You advance along your arc by leaning into your character and hitting pre-defined beats as you go, gaining new moves and new opportunities as you do.
And more...
Trilogy features many other mechanics such as: mounts and vehicles with their own moves and playbooks, lightweight companion characters for when you want to split the party but still give everyone a chance to play, a scene system designed to create a boundary between in-character and out-of-character play, and more. The book is full of examples of play to help you understand how its moves and mechanics can be used to tell a fun, epic story with your friends.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | bridlewise |
Tags | epic-fantasy, Fantasy, PbtA, Tabletop role-playing game, worldbuilding |
Purchase
In order to download this game you must purchase it at or above the minimum price of $21.25 USD. You will get access to the following files:
Download demo
Development log
- 1.01 updateMay 15, 2024
Comments
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Hi Ben,
Our gaming group's coming off the back of a year long Dungeon World campaign. We're looking forward to how Trilogy will put the story of our characters and world at the forefront, and how it'll streamline the gameplay/pacing by structuring everything into scenes.
The first session to make the appendices was great fun. Next week we'll be drawing up characters for our "Nobledark tale of fractures between cultures". In your actual play series I know you guys are using a purpose-built VTT; this is a great USP for Trilogy because most indie RPGs offer no way to play the game online. Were you planning to make this available for the wider world? We'd be happy to help test it in any case.
Thanks a lot!
It’s still a touch shonky which is why I haven’t made it public but you can find it there at tabletop.trilogy-rpg.com feel free to use it but make sure you keep a back-up of your character sheets just in case something goes wrong! Also if it gets stuck or broken you can normally fix it by reloading the page.
The main thing I need to do is document it to make it clear how it works, but if you’re trying to figure it out for yourself the most important thing to do is to ask yourself “how would a madman do this?” and then you’ll probably be on the right path!
Importantly creating a scene requires a location and the characters to add to it, NPCs and opponents are optional, but you have to choose the location to start with.